Minecraft Id List [MC 1.8]. Id цемента в майнкрафт


Concrete Powder – Official Minecraft Wiki

This article is about concrete prior to the addition of water. For the concrete block itself, see Concrete.
The recipe above will actually yield concrete powder - a substance that falls like sand and has the blast resistance of a damp napkin. To turn it into concrete you’ll need to add an extra ingredient - water. As soon as a concrete powder block touches water, it’ll harden immediately into full concrete. Magic! No wait, the other thing - science!
—Tom Stone[1]

Concrete powder is a solid block which comes in the 16 regular dye colors. Like sand, gravel, dragon eggs and anvils, concrete powder is affected by gravity.

Obtaining[edit]

Crafting[edit]

Breaking[edit]

Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.

  1. ↑ Times are for unenchanted tools in seconds.
Normal sand falls through the water, while one of the pink concrete powder blocks solidifies on immediate contact with the water.

Concrete powder will fall when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob will suffocate.

Creating concrete[edit]

If a concrete powder block comes into contact with water, it will solidify into a block of concrete. Specifically, the block has to fall into or be placed in a space that water occupied, or the water has to flow into it, whether from the side or above. It will also solidify if it's adjacent to water that isn't flowing into it. The exception to this is that it will remain concrete powder if an isolated block of water with nowhere to flow is used. Rain or splash water bottles also have no effect on concrete powder.

Data values[edit]

Block state[edit]

See also: Block states Name Value Description  color
white
orange
magenta
light_blue
yellow
lime
pink
gray
silver 'silver' refers to Light Gray.
cyan
purple
blue
brown
green
red
black

falling_block entity[edit]

Internal ID Network ID Entity ID

JE: 21BE: 66

JE: 70

falling_block

See also: Chunk format § Dynamic tiles and Tutorials/Falling blocks
  • Dynamic block entity data
    •  Tile (deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.
    •  TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
    •  Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  Data: The data value for the block.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.

History[edit]

Issues relating to “Concrete Powder” are maintained on the issue tracker. Report issues there.

References[edit]

minecraft.gamepedia.com

Нумерация данных — Minecraft Wiki

Нумерация данных (Иды) (id предметов и блоков) используется для обращения к различным видам блоков и предметов. ID блоков и предметов используют для определения блоков, которые поставлены в мире, и предметов в инвентаре (включая те, что лежат в сундуках и выброшены) .ID предметов (не блоков) применимы только для предметов. Каждый слот инвентаря также имеет свой уникальный номер.

В версиях игры Alpha и Beta есть дополнительные данные для некоторых блоков, которые описывают уникальные свойства этих элементов (например, высоту блока воды или направление установки факела). С версии 1.7.10 вместе с числовыми ID используются строковые, например minecraft:bedrock, но в версии 1.10 числовые ID блоков удалены!

С версии 1.4.2 (12w34a) можно включить отображение ID и дополнительных значений в инвентаре, сундуках, печах и т. п., нажав F3+H (вне инвентаря), а после 12w41a (1.4.2) показывается и прочность. До версии 1.9 зелья имели ID 373 от 1 до 8270. С версии 1.9 зелья не имеют числового ID, но имеют значения данных.

Нумерация данных в версии 1.12
I Имеет отличный от предмета в инвентаре ID.
D Использует поле повреждения предмета, чтобы определить его прочность.
S Требует дополнительных данных из сохранений игры для полного определения блока.
B Требует дополнительных данных о прочности предмета для полного определения предмета в инвентаре.
E Требует блок-сущность для хранения дополнительных данных.
Красный Нельзя получить без использования читов. Доступен только при использовании команды /give или через редактор инвентаря.
Голубой Не может быть получен никаким образом(Некоторые из них могут быть размещены командой /setblock)
Синий Доступен в режиме Творчество в списке предметов.
Фиолетовый Доступен в режиме Творчество при подборе предметов.
Изумрудный Может быть получен при торговле с жителями в режиме Творчество.
Зелёный Доступен только при наличии зачарованных инструментов или в режиме Творчество.
Лаймовый Доступен только при наличии зачарованных предметов или через использование /give или в редакторе инвентаря, но не доступен в режиме Творчество.
Серый Неиспользуемые данные.

Эти номера обозначают слоты в инвентаре при их редактировании в NBTedit.

Определённые блоки[править | править вики-текст]

Это специальные данные для определённых блоков. Их хранение отличается от хранения других объектов согласно структуре уровня.

Древесина[править | править вики-текст]

Доски[править | править вики-текст]

Текстура Значение Название
0 Дубовые доски
1 Еловые доски
2 Берёзовые доски
3 Тропические доски
4 Доски из акации
5 Доски из тёмного дуба

Обожжённая глина[править | править вики-текст]

Окрашенное стекло[править | править вики-текст]

НД Описание
0 Белое окрашенное стекло
1 Оранжевое окрашенное стекло
2 Сиреневое окрашенное стекло
3 Светло-синее окрашенное стекло
4 Жёлтое окрашенное стекло
5 Лаймовое окрашенное стекло
6 Розовое окрашенное стекло
7 Серое окрашенное стекло
8 Светло-серое окрашенное стекло
9 Бирюзовое окрашенное стекло
10 Фиолетовое окрашенное стекло
11 Синее окрашенное стекло
12 Коричневое окрашенное стекло
13 Зелёное окрашенное стекло
14 Красное окрашенное стекло
15 Чёрное окрашенное стекло

Листва[править | править вики-текст]

0x4 — если бит установлен, листва будет опадать.

Текстура Значение Описание
0 Дубовая текстура листвы
1 Хвойная текстура листвы
2 Берёзовая текстура листвы (тёмная стандартная)
3 Тропическая текстура листвы

Саженец[править | править вики-текст]

До Beta 1.5[править | править вики-текст]

0x0 — это недавно посаженное дерево. Значение инкрементируется в случайные промежутки времени. Когда оно равно 15, вырастает дерево на месте посадки.

Beta 1.5 и позже[править | править вики-текст]

Два младших бита определяют тип саженца:

НД Описание
0 Дубовый
1 Еловый
2 Берёзовый
3 Джунглиевый
4 Акациевый
5 Тёмно-дубовый

Два старших бита определяют возраст саженца. Значение инкрементируется в 4-5 раз медленнее чем до Beta 1.5. Когда оно равно 3, вырастает дерево.

Плита[править | править вики-текст]

Двойные каменные плиты (Блок 43)[править | править вики-текст]
НД Описание
0 Двойная каменная плита
1 Двойная песчаниковая плита
2 Двойная (каменная) деревянная плита
3 Двойная булыжниковая плита
4 Двойная кирпичная плита
5 Двойная каменнокирпичная плита
6 Двойная плита из адского кирпича
7 Двойная кварцевая плита
8 Резная двойная каменная плита
9 Резная двойная песчаниковая плита
15 Резная двойная кварцевая плита
Двойные каменные плиты (Блок 181)[править | править вики-текст]
НД Описание
0 Двойная плита из красного песчаника
8 Полная плита из красного песчаника
Плиты (Блок 44)[править | править вики-текст]
НД Описание
0 Каменная плита
1 Песчаниковая плита
2 (Каменная) Деревянная плита
3 Булыжниковая плита
4 Кирпичная плита
5 Каменнокирпичная плита
6 Плита из адского кирпича
7 Кварцевая плита
8 Одиночная каменная плита
9 Одиночная песчаниковая плита
10 Одиночная (каменная) деревянная плита
11 Одиночная булыжниковая плита
12 Одиночная кирпичная плита
13 Одиночная каменнокирпичная плита
14 Плита из адского кирпича
15 Одиночная кварцевая плита
Плиты (Блок 182)[править | править вики-текст]
НД Описание
0 Плита из красного песчаника
8 Плита из красного песчаника (верх)
Двойные деревянные плиты[править | править вики-текст]
НД Описание
0 Двойная дубовая плита
1 Двойная сосновая плита
2 Двойная берёзовая плита
3 Двойная плита из дерева джунглей
4 Двойная акациевая плита
5 Двойная плита из тёмного дуба
Деревянные плиты[править | править вики-текст]
НД Описание
0 Дубовая плита
1 Хвойная плита
2 Берёзовая плита
3 Плита из дерева джунглей
4 Акациевая плита
5 Плита из тёмного дуба
8 Дубовая плита (верх)
9 Хвойная плита (верх)
10 Берёзовая плита
11 Плита из дерева джунглей (верх)
12 Акациевая плита
13 Плита из тёмного дуба (верх)
Данные плит[править | править вики-текст]
Блок Название Цифровой ID Карманное издание
Двойные каменные плиты double_stone_slab 43
Каменные плиты stone_slab 44
Двойные деревянные плиты double_wooden_slab 125
Деревянные плиты wooden_slab 25
Двойные плиты из красного песчаника double_stone_slab2 181
Плиты из красного песчаника stone_slab2 182
Двойные деревянные плиты 157
Деревянные плиты 158

Ростки пшеницы[править | править вики-текст]

Пшеница растёт с 0х0 по 0х7.

Камень[править | править вики-текст]

Земля[править | править вики-текст]

Вода[править | править вики-текст]

Блок Название Цифровой ID Предмет Название Цифровой ID
Стоячая вода water 8
Текущая вода flowing_water 9
Ведро воды water_bucket 326

Лава[править | править вики-текст]

Блок Название Цифровой ID Предмет Название Цифровой ID
Стоячая лава lava 11
Текущая лава flowing_lava 10
Ведро лавы lava_bucket 327

Грядка[править | править вики-текст]

Байты Значения
0x0 Сухая земля.
От 0x1 до 0x7 Уровень влажности.При значении 0x0 грядка не имеет доступа к воде. Текстура увлажнённой грядки используется только при значении 0x7.

Шерсть[править | править вики-текст]

НД Название Hex[note 1] старый новый
0 Белая шерсть #DDDDDD #E9ECEC
1 Оранжевая шерсть #DB7D3E #F07613
2 Сиреневая шерсть #B350BC #BD44B3
3 Светло-синяя шерсть #6B8AC9 #3AAFD9
4 Жёлтая шерсть #B1A627 #F8C627
5 Лаймовая шерсть #41AE38 #70B919
6 Розовая шерсть #D08499 #ED8DAC
7 Серая шерсть #404040 #3E4447
8 Светло-серая шерсть #9AA1A1 #8E8E86
9 Бирюзовая шерсть #2E6E89 #158991
10 Фиолетовая шерсть #7E3DB5 #792AAC
11 Синяя шерсть #2E388D #35399D
12 Коричневая шерсть #4F321F #724728
13 Зелёная шерсть #35461B #546D1B
14 Красная шерсть #963430 #A12722
15 Чёрная шерсть #191616 #141519
  1. ↑ Средние RGB-значения цветов с пакетом текстур по умолчанию.

Ковёр[править | править вики-текст]

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Адский нарост[править | править вики-текст]

НД Описание
0 Первая стадия роста
1 Вторая стадия
2 Третья стадия

Призмарин[править | править вики-текст]

Уголь[править | править вики-текст]

НД Описание
0 Уголь
1 Древесный уголь

Кактус[править | править вики-текст]

Байты Значения
0x0 Недавно посаженный кактус.
от 0x1 до 0x15 Значение увеличиваются через случайные промежутки времени.При значении, равному 15, вырастает новый кактус.

Сахарный тростник[править | править вики-текст]

Блок Название Цифровой ID Предмет Название Цифровой ID
Сахарный тростник minecraft:reeds 83
Сахарный тростник minecraft:reeds 338

Красная руда[править | править вики-текст]

Блок Название Цифровой ID
Красная руда redstone_ore 73
Светящаяся красная руда lit_redstone_ore 74

Красный факел[править | править вики-текст]

Блок Название Цифровой ID
Красный факел (активный) minecraft:redstone_torch 76
Красный факел (неактивный) minecraft:unlit_redstone_torch 75

Красный камень[править | править вики-текст]

Красный камень Название Цифровой ID
Красная пыль (блок) redstone_wire 55
Красный камень (предмет) redstone 331

Кровать[править | править вики-текст]

Кровать Название Цифровой ID
Блок bed 26
Предмет bed 355

Кнопка[править | править вики-текст]

Кнопка Название Цифровой ID
Каменная кнопка minecraft:stone_button 77
Деревянная кнопка minecraft:wooden_button 143

Нажимная пластина[править | править вики-текст]

Блок Название Цифровой ID
Каменная нажимная пластина minecraft:stone_pressure_plate 70
Деревянная нажимная пластина minecraft:wooden_pressure_plate 72

Торт[править | править вики-текст]

Торт Название Цифровой ID
Блок cake 92
Предмет cake 354

Люк[править | править вики-текст]

Люк Название ID блока/предмета
Деревянный люк minecraft:trapdoor 96
Железный люк minecraft:iron_trapdoor 167

Печь[править | править вики-текст]

Блок Название Цифровой ID
Печь furnace 61
Горящая печь lit_furnace 62

Командный блок[править | править вики-текст]

Блок Название ID блока/предмета
Командный блок minecraft:command_block 137
Цикличный командный блок minecraft:repeating_command_block 210
Цепной командный блок minecraft:chain_command_block 211

Красители[править | править вики-текст]

Ступени[править | править вики-текст]

ID[править | править вики-текст]
Ступени Название ID блока
Дубовые ступени oak_stairs 53
Булыжниковые ступени stone_stairs 67
Кирпичные ступени brick_stairs 108
Каменнокирпичные ступени stone_brick_stairs 109
Ступени из адского кирпича nether_brick_stairs 114
Песчаниковые ступени sandstone_stairs 128
Еловые ступени spruce_stairs 134
Берёзовые ступени birch_stairs 135
Ступени из дерева джунглей jungle_stairs 136
Кварцевые ступени quartz_stairs 156
Ступени из акации acacia_stairs 163
Ступени из тёмного дуба dark_oak_stairs 164
Ступени из красного песчаника red_sandstone_stairs 180
Данные ступеней[править | править вики-текст]
Байты Описание
0x10x2 Двух-байтовое поле, содержащее значения от 0 до 3, указывающее направление ступени:
  • 0: Восток
  • 1: Запад
  • 2: Юг
  • 3: Север
0x4 Устанавливается, если ступень расположена сверху-вниз.
0x8 (неиспользуемый)

Цветы[править | править вики-текст]

Цветы высотой в 1 блок[править | править вики-текст]
НД Описание
0 Мак
1 Синяя орхидея
2 Лук
3 Хаустония серая
4 Красный тюльпан
5 Оранжевый тюльпан
6 Белый тюльпан
7 Розовый тюльпан
8 Нивяник
Блок 37

Одуванчик имеет ID minecraft:yellow_flower.

НД Описание
0 Одуванчик
Блок 38

Эти цветы имеют ID minecraft:red_flower.

Блок 38 (удалённые цветы) НД Описание
0 Голубой цветок
НД Описание
0 Роза
Цветы высотой в 2 блока[править | править вики-текст]
Блок 175

Эти цветы имеют ID minecraft:double_plant.

Карта[править | править вики-текст]

Предмет Цифровой ID Название
Пустая карта 395 map
Карта 358 filled_map

Яйца призывания[править | править вики-текст]

Иконка НД Описание
50 Яйцо призыва крипера
51 Яйцо призыва скелета
52 Яйцо призыва паука
54 Яйцо призыва зомби
55 Яйцо призыва слизня
56 Яйцо призыва гаста
57 Яйцо призыва зомби-свиночеловека
58 Яйцо призыва странника Края
59 Яйцо призыва пещерного паука
60 Яйцо призыва чешуйницы
61 Яйцо призыва ифрита
62 Яйцо призыва лавового куба
65 Яйцо призыва летучей мыши
66 Яйцо призыва ведьмы
67 Яйцо призыва чешуйницы Края
68 Яйцо призыва стража
69 Яйцо призыва шалкера
90 Яйцо призыва свиньи
91 Яйцо призыва овцы
92 Яйцо призыва коровы
93 Яйцо призыва курицы
94 Яйцо призыва спрута
95 Яйцо призыва волка
96 Яйцо призыва грибной коровы
98 Яйцо призыва оцелота
100 Яйцо призыва лошади
101 Яйцо призыва кролика
102 Яйцо призыва белого медведя
120 Яйцо призыва деревенского жителя

Броня[править | править вики-текст]

Предмет Название Цифровой ID
Кожаный шлем leather_helmet 298
Кольчужный шлем chainmail_helmet 302
Железный шлем iron_helmet 306
Алмазный шлем diamond_helmet 310
Золотой шлем golden_helmet 314
Предмет Название Цифровой ID
Кожаная кираса leather_chestplate 299
Кольчужная кираса chainmail_chestplate 303
Железная кираса iron_chestplate 307
Алмазная кираса diamond_chestplate 311
Золотая кираса golden_chestplate 315
Предмет Название Цифровой ID
Кожаные поножи leather_leggings 300
Кольчужные поножи chainmail_leggings 304
Железные поножи iron_leggings 308
Алмазные поножи diamond_leggings 312
Золотые поножи golden_leggings 316
Предмет Название Цифровой ID
Кожаные ботинки leather_boots 301
Кольчужные ботинки chainmail_boots 305
Железные ботинки iron_boots 309
Алмазные ботинки diamond_boots 313
Золотые ботинки golden_boots 317

Инструменты и оружие[править | править вики-текст]

Лопата Название Цифровой ID
Деревянная лопата wooden_shovel 269
Каменная лопата stone_shovel 273
Железная лопата iron_shovel 256
Алмазная лопата diamond_shovel 277
Золотая лопата golden_shovel 284
Кирка Название Цифровой ID
Деревянная кирка wooden_pickaxe 270
Каменная кирка stone_pickaxe 274
Железная кирка iron_pickaxe 257
Золотая кирка golden_pickaxe 285
Алмазная кирка diamond_pickaxe 278
Топор Название Цифровой ID
Деревянный топор wooden_axe 271
Каменный топор stone_axe 275
Железный топор iron_axe 258
Алмазный топор diamond_axe 279
Золотой топор golden_axe 286
Мотыга Название Цифровой ID
Деревянная мотыга wooden_hoe 290
Каменная мотыга stone_hoe 291
Железная мотыга iron_hoe 292
Алмазная мотыга diamond_hoe 293
Золотая мотыга golden_hoe 294
Меч Название Цифровой ID
Деревянный меч wooden_sword 268
Каменный меч stone_sword 272
Железный меч iron_sword 267
Алмазный меч diamond_sword 276
Золотой меч golden_sword 283

Бетон[править | править вики-текст]

Цемент[править | править вики-текст]

Глазурованная керамика[править | править вики-текст]

НД Dec 235 236 237 238 239 240 241 242 Hex EB EC ED EE EF F0 F1 F2 Просмотр Цвет НД Dec 243 244 245 246 247 248 249 250 Hex F3 F4 F5 F6 F7 F8 F9 FA Просмотр Цвет
Белая Оранжевая Сиреневая Светло-синяя Жёлтая Лаймовая Розовая Серая
Светло-серая Бирюзовая Фиолетовая Синяя Коричневая Зелёная Красная Чёрная

Начиная с версии 12w37a, при генерации суперплоского мира можно указать, каким биомом считать полученный мир. Хоть это и не влияет на генерацию самой плоскости, от биома зависит погода, цвет травы, набор мобов, наличие деревень и некоторые другие элементы игры. По умолчанию и в версиях до 12w37a всегда генерируется равнина (Plains).

Номер биома Название биома(Русское название) Цвет биома /Цвет вариации биома Номервариации биома Название вариации биома(Русское название)
0 Ocean (Океан) 000070 N/A N/A
1 Plains (Равнина) 8DB360 N/A (128) Plains M (Холмистая равнина)
B5DB88 129 Sunflower Plains (Поляна подсолнечников)
2 Desert (Пустыня) FA9418 FFBC40 130 Desert M (Горная пустыня)
3 Extreme Hills (Горы) 606060 888888 131 Extreme Hills M (Горы в горах)
4 Forest (Лес) 056621 6A7425 132 Flower Forest (Цветочный лес)
5 Taiga (Тайга) 0B6659 596651 133 Taiga M (Горная тайга)
6 Swampland (Болото) 07F9B2 2FFFDA 134 Swampland M (Горное болото)
7 River (Река) 0000FF N/A N/A
8 Hell (Нижний мир) FF0000 N/A N/A
9 The End (Край) 8080FF N/A N/A
(10) FrozenOcean (Замёрзший океан) 9090A0 N/A N/A
11 FrozenRiver (Замёрзшая река) A0A0FF N/A N/A
12 Ice Plains (Тундра) FFFFFF B4DCDC 140 Ice Plains Spikes (Равнина ледяных шипов)
13 Ice Mountains (Горная тундра) A0A0A0 N/A N/A
14 MushroomIsland (Грибной остров) FF00FF N/A N/A
15 MushroomIslandShore (Берег грибного острова) A000FF N/A N/A
16 Beach (Пляж, побережье) FADE55 N/A N/A
17 DesertHills (Пустынные холмы) D25F12 N/A N/A
18 ForestHills (Лесные холмы) 22551C N/A N/A
19 TaigaHills (Таёжные холмы) 163933 N/A N/A
(20) Extreme Hills Edge (Предгорье) 72789A N/A N/A
21 Jungle (Джунгли) 537B09 7BA331 149 Jungle M (Горные джунгли)
22 JungleHills (Джунглевые холмы) 2C4205 N/A N/A
23 JungleEdge (Окраина джунглей) 628B17 8AB33F 151 JungleEdge M (Горы на окраине джунглей)
24 Deep Ocean (Глубокий океан) 000030 N/A N/A
25 Stone Beach (Каменный утёс) A2A284 N/A N/A
26 Cold Beach (Замёрзший берег) FAF0C0 N/A N/A
27 Birch Forest (Березняк) 307444 589C6C 155 Birch Forest M (Высокий березняк)
28 Birch Forest Hills (Холмы березняка) 1F5F32 47875A 156 Birch Forest Hills M (Холмистый березняк)
29 Roofed Forest (Тёмный лес) 40511A 687942 157 Roofed Forest M (Горный тёмный лес)
30 Cold Taiga (Холодная тайга) 31554A 597D72 158 Cold Taiga M (Горная холодная тайга)
31 Cold Taiga Hills (Холмы в холодной тайге) 243F36 N/A N/A
32 Mega Taiga (Огромная тайга) 596651 6B5F4C 160 Mega Spruce Taiga (Огромная сосновая тайга)
33 Mega Taiga Hills (Холмистая огромная тайга) 545F3E 6D7766 161 Redwood Taiga Hills M (Холмистая тайга с красным деревом)
34 Extreme Hills+ (Горы+) 507050 789878 162 Extreme Hills+ M (Отвесные скалы)
35 Savanna (Саванна) BDB25F E5DA87 163 Savanna M (Горная саванна)
36 Savanna Plateau (Плато саванны) A79D64 CFC58C 164 Savanna Plateau M (Горное плато саванны)
37 Mesa (Столовые горы, меса) D94515 FF6D3D 165 Mesa Bryse (Брайс-меса)
38 Mesa Plateau F (Лес на плато столовых гор) B09765 D8BF8D 166 Mesa Plateau F M (?)
39 Mesa Plateau (Плато столовых гор) CA8C65 F2B48D 167 Mesa Plateau M (?)
127 The Void (Пустота) N/A N/A N/A

При указании биома № 40−№ 128, № 135−№ 139, № 141−№ 148, № 150, № 152−№ 154, № 159 и № 168 и выше игра зависнет с java.lang.NullPointerException при попытке сгенерировать мир.

Галерея[править | править вики-текст]

Используются в командах /enchant и /give.

Зачарование Название ID (PC) ID (PE)
Защита protection 0 0
Огнеупорность fire_protection 1 1
Невесомость feather_falling 2 2
Взрывоустойчивость blast_protection 3 3
Защита от снарядов projectile_protection 4 4
Дыхание respiration 5 6
Родство с водой (Подводник) aqua_affinity 6 8
Шипы thorns 7 5
Глубинный шаг depth_strider 8 7
Ледяная Поступь (Ходьба по воде) frost_walker 9 25
Curse of Binding binding_curse 10 N/A
Острота sharpness 16 9
Небесная кара smite 17 10
Бич членистоногих bane_of_arthropods 18 11
Отбрасывание knockback 19 12
Заговор огня fire_aspect 20 13
Мародёрство (Добыча) looting 21 14
Разящий клинок sweeping 22 N/A
Эффективность efficiency 32 15
Шёлковое касание silk_touch 33 16
Прочность PC: unbreakingPE: durability 34 17
Удача fortune 35 18
Сила power 48 19
Ударная волна punch 49 20
Воспламенение flame 50 21
Бесконечность infinity 51 22
Морская удача luck_of_the_sea 61 23
Приманка lure 62 24
Починка mending 70 26
Проклятье утраты vanishing_curse 71 N/A

Используются в команде /effect.

ID Название Тип эффекта Исходный код Цвет частиц
1 minecraft:speed Скорость potion.moveSpeed бирюза
2 minecraft:slowness Замедление potion.moveSlowdown тёмная бирюза
3 minecraft:haste Спешка potion.digSpeed жёлтый
4 minecraft:mining_fatigue Усталость potion.digSlowDown тёмно-зелёный
5 minecraft:strength Сила potion.damageBoost тёмно-красный
6 minecraft:instant_health Мгновенное лечение potion.heal красный
7 minecraft:instant_damage Мгновенный урон potion.harm тёмно-коричневый
8 minecraft:jump_boost Мощный прыжок potion.jump ярко-зелёный
9 minecraft:nausea Тошнота potion.confusion тёмный пурпур
10 minecraft:regeneration Регенерация potion.regeneration фиолетовый
11 minecraft:resistance Сопротивление potion.resistance коричневый
12 minecraft:fire_resistance Огнестойкость potion.fireResistance оранжевый
13 minecraft:water_breathing Подводное дыхание potion.waterBreathing синий
14 minecraft:invisibility Невидимость potion.invisibility серый
15 minecraft:blindness Слепота potion.blindness тёмно-серый
16 minecraft:night_vision Ночное зрение potion.nightVision ярко-синий
17 minecraft:hunger Голод potion.hunger зелёный
18 minecraft:weakness Слабость potion.weakness серо-зелёный
19 minecraft:poison Отравление potion.poison зелёно-желтоватый
20 minecraft:wither Иссушение potion.wither чёрный
21 minecraft:health_boost Повышение здоровья potion.healthBoost золотой
22 minecraft:absorption Поглощение potion.absorption голубой
23 minecraft:saturation Насыщение potion.saturation ярко-красный
24 minecraft:glowing Свечение potion.glowing Оливковый
25 minecraft:levitation Левитация potion.levitation Небесно-голубой
26 minecraft:luck Удача potion.luck Зелёный авокадо
27 minecraft:badLuck Невезение potion.badLuck Хаки

minecraft-ru.gamepedia.com

Minecraft Id List [MC 1.8] Minecraft Blog

Minecraft Id List [1.8]

Dec Hex Name Block type 0 0 minecraft:air Air 1 1 minecraft:stone Stone D B 2 2 minecraft:grass Grass Block 3 3 minecraft:dirt Dirt D B 4 4 minecraft:cobblestone Cobblestone 5 5 minecraft:planks Wood Planks D B 6 6 minecraft:sapling Saplings D B 7 7 minecraft:bedrock Bedrock 8 8 minecraft:flowing_water Water D 9 9 minecraft:water Stationary water D 10 A minecraft:flowing_lava Lava D 11 B minecraft:lava Stationary lava D 12 C minecraft:sand Sand D B 13 D minecraft:gravel Gravel 14 E minecraft:gold_ore Gold Ore 15 F minecraft:iron_ore Iron Ore Icon Dec Hex Name Block type 16 10 minecraft:coal_ore Coal Ore 17 11 minecraft:log Wood D B 18 12 minecraft:leaves Leaves D B 19 13 minecraft:sponge Sponge 20 14 minecraft:glass Glass 21 15 minecraft:lapis_ore Lapis Lazuli Ore 22 16 minecraft:lapis_block Lapis Lazuli Block 23 17 minecraft:dispenser Dispenser D T 24 18 minecraft:sandstone Sandstone D B 25 19 minecraft:noteblock Note Block T 26 1A minecraft:bed Bed D I 27 1B minecraft:golden_rail Powered Rail D 28 1C minecraft:detector_rail Detector Rail D 29 1D minecraft:sticky_piston Sticky Piston D 30 1E minecraft:web Cobweb 31 1F minecraft:tallgrass Grass D B Icon Dec Hex Name Block type 32 20 minecraft:deadbush Dead Bush 33 21 minecraft:piston Piston D 34 22 minecraft:piston_head Piston Extension D 35 23 minecraft:wool Wool D B 36 24 minecraft:piston_extension Block moved by Piston T 37 25 minecraft:yellow_flower Dandelion 38 26 minecraft:red_flower Poppy D B 39 27 minecraft:brown_mushroom Brown Mushroom 40 28 minecraft:red_mushroom Red Mushroom 41 29 minecraft:gold_block Block of Gold 42 2A minecraft:iron_block Block of Iron 43 2B minecraft:double_stone_slab Double Stone Slab D B 44 2C minecraft:stone_slab Stone Slab D B 45 2D minecraft:brick_block Bricks 46 2E minecraft:tnt TNT 47 2F minecraft:bookshelf Bookshelf Icon Dec Hex Name Block type 48 30 minecraft:mossy_cobblestone Moss Stone 49 31 minecraft:obsidian Obsidian 50 32 minecraft:torch Torch D 51 33 minecraft:fire Fire D 52 34 minecraft:mob_spawner Monster Spawner T 53 35 minecraft:oak_stairs Oak Wood Stairs D 54 36 minecraft:chest Chest D T 55 37 minecraft:redstone_wire Redstone Wire D I 56 38 minecraft:diamond_ore Diamond Ore 57 39 minecraft:diamond_block Block of Diamond 58 3A minecraft:crafting_table Crafting Table 59 3B minecraft:wheat Wheat D 60 3C minecraft:farmland Farmland D 61 3D minecraft:furnace Furnace D T 62 3E minecraft:lit_furnace Burning Furnace D T 63 3F minecraft:standing_sign Sign Post D I T Icon Dec Hex Name Block type 64 40 minecraft:wooden_door Wooden Door D I 65 41 minecraft:ladder Ladders D 66 42 minecraft:rail Rail D 67 43 minecraft:stone_stairs Cobblestone Stairs D 68 44 minecraft:wall_sign Wall Sign D T 69 45 minecraft:lever Lever D 70 46 minecraft:stone_pressure_plate Stone Pressure Plate D 71 47 minecraft:iron_door Iron Door D I 72 48 minecraft:wooden_pressure_plate Wooden Pressure Plate D 73 49 minecraft:redstone_ore Redstone Ore 74 4A minecraft:lit_redstone_ore Glowing Redstone Ore 75 4B minecraft:unlit_redstone_torch Redstone Torch (inactive) D 76 4C minecraft:redstone_torch Redstone Torch (active) D 77 4D minecraft:stone_button Stone Button D 78 4E minecraft:snow_layer Snow D B 79 4F minecraft:ice Ice Icon Dec Hex Name Block type 80 50 minecraft:snow Snow 81 51 minecraft:cactus Cactus D 82 52 minecraft:clay Clay 83 53 minecraft:reeds Sugar Cane D I 84 54 minecraft:jukebox Jukebox D T 85 55 minecraft:fence Fence 86 56 minecraft:pumpkin Pumpkin D 87 57 minecraft:netherrack Netherrack 88 58 minecraft:soul_sand Soul Sand 89 59 minecraft:glowstone Glowstone 90 5A minecraft:portal Nether Portal 91 5B minecraft:lit_pumpkin Jack 'o' Lantern D 92 5C minecraft:cake Cake Block D I 93 5D minecraft:unpowered_repeater Redstone Repeater (inactive) D I 94 5E minecraft:powered_repeater Redstone Repeater (active) D I 95 5F minecraft:stained_glass Stained Glass Icon Dec Hex Name Block type 96 60 minecraft:trapdoor Trapdoor D 97 61 minecraft:monster_egg Monster Egg D B 98 62 minecraft:stonebrick Stone Bricks D B 99 63 minecraft:brown_mushroom_block Huge Brown Mushroom D 100 64 minecraft:red_mushroom_block Huge Red Mushroom D 101 65 minecraft:iron_bars Iron Bars 102 66 minecraft:glass_pane Glass Pane 103 67 minecraft:melon_block Melon 104 68 minecraft:pumpkin_stem Pumpkin Stem D 105 69 minecraft:melon_stem Melon Stem D 106 6A minecraft:vine Vines D 107 6B minecraft:fence_gate Fence Gate D 108 6C minecraft:brick_stairs Brick Stairs D 109 6D minecraft:stone_brick_stairs Stone Brick Stairs D 110 6E minecraft:mycelium Mycelium 111 6F minecraft:waterlily Lily Pad Icon Dec Hex Name Block type 112 70 minecraft:nether_brick Nether Brick 113 71 minecraft:nether_brick_fence Nether Brick Fence 114 72 minecraft:nether_brick_stairs Nether Brick Stairs D 115 73 minecraft:nether_wart Nether Wart D I 116 74 minecraft:enchanting_table Enchantment Table T 117 75 minecraft:brewing_stand Brewing Stand D T I 118 76 minecraft:cauldron Cauldron D I 119 77 minecraft:end_portal End Portal T 120 78 minecraft:end_portal_frame End Portal Block D 121 79 minecraft:end_stone End Stone 122 7A minecraft:dragon_egg Dragon Egg 123 7B minecraft:redstone_lamp Redstone Lamp (inactive) 124 7C minecraft:lit_redstone_lamp Redstone Lamp (active) 125 7D minecraft:double_wooden_slab Wooden Double Slab D B 126 7E minecraft:wooden_slab Wooden Slab D B 127 7F minecraft:cocoa Cocoa D I Icon Dec Hex Name Block type 128 80 minecraft:sandstone_stairs Sandstone Stairs D 129 81 minecraft:emerald_ore Emerald Ore 130 82 minecraft:ender_chest Ender Chest D T 131 83 minecraft:tripwire_hook Tripwire Hook D 132 84 minecraft:tripwire Tripwire D I 133 85 minecraft:emerald_block Block of Emerald 134 86 minecraft:spruce_stairs Spruce Wood Stairs D 135 87 minecraft:birch_stairs Birch Wood Stairs D 136 88 minecraft:jungle_stairs Jungle Wood Stairs D 137 89 minecraft:command_block Command Block T 138 8A minecraft:beacon Beacon T 139 8B minecraft:cobblestone_wall Cobblestone Wall D B 140 8C minecraft:flower_pot Flower Pot D I 141 8D minecraft:carrots Carrots D I 142 8E minecraft:potatoes Potatoes D I 143 8F minecraft:wooden_button Wooden Button D Icon Dec Hex Name Block type 144 90 minecraft:skull Mob Head D T I 145 91 minecraft:anvil Anvil D B 146 92 minecraft:trapped_chest Trapped Chest D T 147 93 minecraft:light_weighted_pressure_plate Weighted Pressure Plate (Light) D 148 94 minecraft:heavy_weighted_pressure_plate Weighted Pressure Plate (Heavy) D 149 95 minecraft:unpowered_comparator Redstone Comparator (both states) D I 150 96 minecraft:powered_comparator Redstone Comparator (both states) D I 151 97 minecraft:daylight_detector Daylight Sensor 152 98 minecraft:redstone_block Block of Redstone 153 99 minecraft:quartz_ore Nether Quartz Ore 154 9A minecraft:hopper Hopper D T 155 9B minecraft:quartz_block Block of Quartz D B 156 9C minecraft:quartz_stairs Quartz Stairs D 157 9D minecraft:activator_rail Activator Rail D 158 9E minecraft:dropper Dropper D T 159 9F minecraft:stained_hardened_clay Stained Clay D B Icon Dec Hex Name Block type 160 A0 minecraft:stained_glass_pane Stained Glass Pane D 161 A1 minecraft:leaves2 Leaves (Acacia/Dark Oak) D B 162 A2 minecraft:log2 Wood (Acacia/Dark Oak) D B 163 A3 minecraft:acacia_stairs Acacia Wood Stairs D 164 A4 minecraft:dark_oak_stairs Dark Oak Wood Stairs D 165 A5 minecraft:slime Slime Block 166 A6 minecraft:barrier Barrier 167 A7 minecraft:iron_trapdoor Iron Trapdoor 168 A8 minecraft:prismarine Prismarine 169 A9 minecraft:sea_lantern Sea Lantern 170 AA minecraft:hay_block Hay Block D 171 AB minecraft:carpet Carpet D B 172 AC minecraft:hardened_clay Hardened Clay 173 AD minecraft:coal_block Block of Coal 174 AE minecraft:packed_ice Packed Ice 175 AF minecraft:double_plant Large Flowers D B

Data values/Item IDs All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D use the item's Damage field to define its durability, while those marked with a B require data from the Damage field to fully define the item in a world. The chainmail set is currently obtainable in Survival mode via Villager trading, rare mob drop (armored zombie or skeleton), hacking, or the /give server command. It is available in Creative mode normally.

Icon Dec Hex Name Item

256 100 minecraft:iron_shovel Iron Shovel D

257 101 minecraft:iron_pickaxe Iron Pickaxe D

258 102 minecraft:iron_axe Iron Axe D

259 103 minecraft:flint_and_steel Flint and Steel D

260 104 minecraft:apple Apple

261 105 minecraft:bow Bow D

262 106 minecraft:arrow Arrow

263 107 minecraft:coal Coal B

264 108 minecraft:diamond Diamond

265 109 minecraft:iron_ingot Iron Ingot

266 10A minecraft:gold_ingot Gold Ingot

267 10B minecraft:iron_sword Iron Sword D

268 10C minecraft:wooden_sword Wooden Sword D

269 10D minecraft:wooden_shovel Wooden Shovel D

270 10E minecraft:wooden_pickaxe Wooden Pickaxe D

271 10F minecraft:wooden_axe Wooden Axe D Icon Dec Hex Name Item

272 110 minecraft:stone_sword Stone Sword D

273 111 minecraft:stone_shovel Stone Shovel D

274 112 minecraft:stone_pickaxe Stone Pickaxe D

275 113 minecraft:stone_axe Stone Axe D

276 114 minecraft:diamond_sword Diamond Sword D

277 115 minecraft:diamond_shovel Diamond Shovel D

278 116 minecraft:diamond_pickaxe Diamond Pickaxe D

279 117 minecraft:diamond_axe Diamond Axe D

280 118 minecraft:stick Stick

281 119 minecraft:bowl Bowl

282 11A minecraft:mushroom_stew Mushroom Stew

283 11B minecraft:golden_sword Golden Sword D

284 11C minecraft:golden_shovel Golden Shovel D

285 11D minecraft:golden_pickaxe Golden Pickaxe D

286 11E minecraft:golden_axe Golden Axe D

287 11F minecraft:string String Icon Dec Hex Name Item

288 120 minecraft:feather Feather

289 121 minecraft:gunpowder Gunpowder

290 122 minecraft:wooden_hoe Wooden Hoe D

291 123 minecraft:stone_hoe Stone Hoe D

292 124 minecraft:iron_hoe Iron Hoe D

293 125 minecraft:diamond_hoe Diamond Hoe D

294 126 minecraft:golden_hoe Gold Hoe D

295 127 minecraft:wheat_seeds Seeds

296 128 minecraft:wheat Wheat

297 129 minecraft:bread Bread

298 12A minecraft:leather_helmet Leather Cap D

299 12B minecraft:leather_chestplate Leather Tunic D

300 12C minecraft:leather_leggings Leather Pants D

301 12D minecraft:leather_boots Leather Boots D

302 12E minecraft:chainmail_helmet Chain Helmet D

303 12F minecraft:chainmail_chestplate Chain Chestplate D Icon Dec Hex Name Item

304 130 minecraft:chainmail_leggings Chain Leggings D

305 131 minecraft:chainmail_boots Chain Boots D

306 132 minecraft:iron_helmet Iron Helmet D

307 133 minecraft:iron_chestplate Iron Chestplate D

308 134 minecraft:iron_leggings Iron Leggings D

309 135 minecraft:iron_boots Iron Boots D

310 136 minecraft:diamond_helmet Diamond Helmet D

311 137 minecraft:diamond_chestplate Diamond Chestplate D

312 138 minecraft:diamond_leggings Diamond Leggings D

313 139 minecraft:diamond_boots Diamond Boots D

314 13A minecraft:golden_helmet Golden Helmet D

315 13B minecraft:golden_chestplate Golden Chestplate D

316 13C minecraft:golden_leggings Golden Leggings D

317 13D minecraft:golden_boots Golden Boots D

318 13E minecraft:flint Flint

319 13F minecraft:porkchop Raw Porkchop Icon Dec Hex Name Item

320 140 minecraft:cooked_porkchop Cooked Porkchop

321 141 minecraft:painting Painting

322 142 minecraft:golden_apple Golden Apple B

323 143 minecraft:sign Sign

324 144 minecraft:wooden_door Wooden Door

325 145 minecraft:bucket Bucket

326 146 minecraft:water_bucket Water Bucket

327 147 minecraft:lava_bucket Lava Bucket

328 148 minecraft:minecart Minecart

329 149 minecraft:saddle Saddle

330 14A minecraft:iron_door Iron Door

331 14B minecraft:redstone Redstone

332 14C minecraft:snowball Snowball

333 14D minecraft:boat Boat

334 14E minecraft:leather Leather

335 14F minecraft:milk_bucket Milk Icon Dec Hex Name Item

336 150 minecraft:brick Brick

337 151 minecraft:clay_ball Clay

338 152 minecraft:reeds Sugar Canes

339 153 minecraft:paper Paper

340 154 minecraft:book Book

341 155 minecraft:slime_ball Slimeball

342 156 minecraft:chest_minecart Minecart with Chest

343 157 minecraft:furnace_minecart Minecart with Furnace

344 158 minecraft:egg Egg

345 159 minecraft:compass Compass

346 15A minecraft:fishing_rod Fishing Rod D

347 15B minecraft:clock Clock

348 15C minecraft:glowstone_dust Glowstone Dust

349 15D minecraft:fish Raw Fish B

350 15E minecraft:cooked_fish Cooked Fish B

351 15F minecraft:dye Dye B Icon Dec Hex Name Item

352 160 minecraft:bone Bone

353 161 minecraft:sugar Sugar

354 162 minecraft:cake Cake

355 163 minecraft:bed Bed

356 164 minecraft:repeater Redstone Repeater

357 165 minecraft:cookie Cookie

358 166 minecraft:filled_map Map B

359 167 minecraft:shears Shears D

360 168 minecraft:melon Melon

361 169 minecraft:pumpkin_seeds Pumpkin Seeds

362 16A minecraft:melon_seeds Melon Seeds

363 16B minecraft:beef Raw Beef

364 16C minecraft:cooked_beef Steak

365 16D minecraft:chicken Raw Chicken

366 16E minecraft:cooked_chicken Cooked Chicken

367 16F minecraft:rotten_flesh Rotten Flesh Icon Dec Hex Name Item

368 170 minecraft:ender_pearl Ender Pearl

369 171 minecraft:blaze_rod Blaze Rod

370 172 minecraft:ghast_tear Ghast Tear

371 173 minecraft:gold_nugget Gold Nugget

372 174 minecraft:nether_wart Nether Wart

373 175 minecraft:potion Potions B

374 176 minecraft:glass_bottle Glass Bottle

375 177 minecraft:spider_eye Spider Eye

376 178 minecraft:fermented_spider_eye Fermented Spider Eye

377 179 minecraft:blaze_powder Blaze Powder

378 17A minecraft:magma_cream Magma Cream

379 17B minecraft:brewing_stand Brewing Stand

380 17C minecraft:cauldron Cauldron

381 17D minecraft:ender_eye Eye of Ender

382 17E minecraft:speckled_melon Glistering Melon

383 17F minecraft:spawn_egg Spawn Egg B Icon Dec Hex Name Item

384 180 minecraft:experience_bottle Bottle o' Enchanting

385 181 minecraft:fire_charge Fire Charge

386 182 minecraft:writable_book Book and Quill

387 183 minecraft:written_book Written Book

388 184 minecraft:emerald Emerald

389 185 minecraft:item_frame Item Frame

390 186 minecraft:flower_pot Flower Pot

391 187 minecraft:carrot Carrot

392 188 minecraft:potato Potato

393 189 minecraft:baked_potato Baked Potato

394 18A minecraft:poisonous_potato Poisonous Potato

395 18B minecraft:map Empty Map

396 18C minecraft:golden_carrot Golden Carrot

397 18D minecraft:skull Mob head B

398 18E minecraft:carrot_on_a_stick Carrot on a Stick D

399 18F minecraft:nether_star Nether Star Icon Dec Hex Name Item

400 190 minecraft:pumpkin_pie Pumpkin Pie

401 191 minecraft:fireworks Firework Rocket

402 192 minecraft:firework_charge Firework Star

403 193 minecraft:enchanted_book Enchanted Book

404 194 minecraft:comparator Redstone Comparator

405 195 minecraft:netherbrick Nether Brick

406 196 minecraft:quartz Nether Quartz

407 197 minecraft:tnt_minecart Minecart with TNT

408 198 minecraft:hopper_minecart Minecart with Hopper

409 199 minecraft:prismarine_shard Prismarine Shard

410 19A minecraft:prismarine_crystals Prismarine Crystals

411 19B minecraft:rabbit Raw Rabbit

412 19C minecraft:cooked_rabbit Cooked Rabbit

413 19D minecraft:rabbit_stew Rabbit Stew

414 19E minecraft:rabbit_foot Rabbit's Foot

415 19F minecraft:rabbit_hide Rabbit Hide Icon Dec Hex Name Item 416 1A0 (unused)

417 1A1 minecraft:iron_horse_armor Iron Horse Armor

418 1A2 minecraft:golden_horse_armor Gold Horse Armor

419 1A3 minecraft:diamond_horse_armor Diamond Horse Armor

420 1A4 minecraft:lead Lead

421 1A5 minecraft:name_tag Name Tag

422 1A6 minecraft:command_block_minecart Minecart with Command Block

423 1A7 minecraft:mutton Raw Mutton

424 1A8 minecraft:cooked_mutton Cooked Mutton 425 1A9 (unused) 426 1AA (unused) 427 1AB (unused) 428 1AC (unused) 429 1AD (unused) 430 1AE (unused) 431 1AF (unused) Icon Dec Hex Name Item

2256 8D0 minecraft:record_13 13 Disc

2257 8D1 minecraft:record_cat cat Disc

2258 8D2 minecraft:record_blocks blocks Disc

2259 8D3 minecraft:record_chirp chirp Disc

2260 8D4 minecraft:record_far far Disc

2261 8D5 minecraft:record_mall mall Disc

2262 8D6 minecraft:record_mellohi mellohi Disc

2263 8D7 minecraft:record_stal stal Disc

2264 8D8 minecraft:record_strad strad Disc

2265 8D9 minecraft:record_ward ward Disc

2266 8DA minecraft:record_11 11 Disc

2267 8DB minecraft:record_wait wait Disc 2268 8DC (unused) 2269 8DD (unused) 2270 8DE (unused) 2271 8DF (unused)

Id Hex Icon Egg Entity Savegame ID Drops 1 1 - Dropped item Item 2 2 - Experience Orb XPOrb Immobile 8 8 - Lead knot LeashKnot 9 9 - Painting Painting 18 12 - Item Frame ItemFrame 200 C8 - Ender Crystal EnderCrystal Projectiles 10 A - Shot arrow Arrow 11 B - Thrown snowball Snowball 12 C - Ghast fireball Fireball 13 D - Blaze fireball SmallFireball 14 E - Thrown Ender Pearl ThrownEnderpearl 15 F - Thrown Eye of Ender EyeOfEnderSignal 16 10 - Thrown splash potion ThrownPotion 17 11 - Thrown Bottle o' Enchanting ThrownExpBottle 19 13 - Wither Skull WitherSkull 22 16 - Firework Rocket FireworksRocketEntity Blocks 20 14 - Primed TNT PrimedTnt 21 15 - Falling block (gravel, sand, anvil, dragon egg) FallingSand Vehicles 40 28 - Minecart with Command Block MinecartCommandBlock 41 29 - Boat Boat 42 2A - Minecart MinecartRideable 43 2B - Minecart with Chest MinecartChest 44 2C - Minecart with Furnace MinecartFurnace 45 2D - Minecart with TNT MinecartTNT 46 2E - Minecart with Hopper MinecartHopper 47 2F - Minecart with Spawner MinecartSpawner Generic 48 30 - - Mob Mob 49 31 - - Monster Monster Id Hex Icon Egg Entity Savegame ID Hostile mobs 50 32 Creeper Creeper 51 33

Skeleton Wither Skeleton Skeleton 52 34 Spider Spider 53 35 - Giant Giant 54 36 Zombie Zombie 55 37 Slime Slime 56 38 Ghast Ghast 57 39 Zombie Pigman PigZombie 58 3A Enderman Enderman 59 3B Cave Spider CaveSpider 60 3C Silverfish Silverfish 61 3D Blaze Blaze 62 3E Magma Cube LavaSlime 63 3F - Ender Dragon EnderDragon 64 40 - Wither WitherBoss 66 42 Witch Witch 67 43 Endermite Endermite 68 44 Guardian Guardian Passive mobs 65 41 Bat Bat 90 5A Pig Pig 91 5B Sheep Sheep 92 5C Cow Cow 93 5D Chicken Chicken 94 5E Squid Squid 95 5F Wolf Wolf 96 60 Mooshroom MushroomCow 97 61 - Snow Golem SnowMan 98 62 Ocelot Ozelot 99 63 - Iron Golem VillagerGolem 100 64 Horse EntityHorse 101 65 Rabbit Rabbit NPCs 120 78 Villager Villager Note: All eggs listed above are available in Creative mode. When an egg with other entity ID is spawned into existence it's colored gray it doesn't work.

www.planetminecraft.com

Enchanting/id – Official Minecraft Wiki

Api Unggun (Flame) redirect ke sini. Untuk block non-solid yang dapat memberikan damage, lihat Api

Tabel interface dari Peningkatan. Atas: tanpa benda. Bawah: dengan benda dan hasil peningkatan yang mungkin. Peningkatan terakhir (Option 3, angka 11) tidak tersedia karena keterbatasan level yang dipunya, dan Peningkatan pertama sementara teredia.

Peningkatan adalah kegiatan mekanik yang melibatkan Pakaian pelindung, alat, senjata and buku dengan satu atau lebih dari segala variasi "Peningkatan" yang meningkatkan kegunaan dari item atau membuat item tersebut menjadi semakin berkualitas.

Metode Peningkatan[edit]

Ada empat cara untuk meningkatkan item:

  • Menggunakan sebuah meja peningkatan dan melibatkan exp sebagai Peningkatannya.
  • Menggunakan Paron dan melibatkan exp sebagai Peningkatannya.
  • Menggunakan sebuah Villager Priest yang akan meningkatkan Item tertentu dan melibatkan emerald sebagai peningkatannya.

Item juga dapat ditingkatkan dengan cara menggunakan command /enchant untuk para OP di server atau di Singleplayer world dengan Allow Cheats: ON, yang hasil Peningkatan yang tidak mungkin juga bisa didapat. Di mode creative, item dapat di tingkatkan dengan menggunakan Paron atau buku peningkatan, dan tidak memerlukan exp. Buku peningkatan juga tersedia di inventory Creative mode, tapi hanya Buku peningkatan dengan Level yang memungkinkan. Buku peningkatan dengan level Peningkatan lainnya dapat ditemukan di bagian "Search" di Inventory Creative mode.

Meja Peningkatan[edit]

See also: Mekanisme Peningkatan

Sebuah item dapat di tingkatkan dengan cara mengclick kanan Meja Peningkatan, yang akan menampilkan sebuah GUI dengan slot satu item, Saat item diletakkan di slot tersebut, maka akan ada 3 hasil acak Peningkatan yang akan muncul di sebelah kanan GUI. Jangan dipikirkan, bahasanya hampir tidak ada arti sama sekali, yang menentukan jaminan Peningkatannya adalah berapa jumlah level experience yang akan dihabiskan. Player hanya dapat memilih Peningkatan yang jumlah expnya sama atau dibawahnya. Setiap pilihan akan meningkatkan kualitas item dengan set Peningkatan yang berbeda yang tergantung dengan jumlah level experience yang dikeluarkan (contoh: Peningkatan level 1 dapat meningkat kan kualitas item Unbreaking I).

Level mempengaruhi kualitas dan tipe dari peningkatan yang akan ditingkatkan ke item, makin besar jumlah experience yang dikeluarkan (maximum 30), maka akan menghasilkan Item yang lebih potensial dari sebelumnya. Tapi, ada saat dimana keberuntungan tidak berpihak kepada kamu. Ya. kamu yang membaca wiki ini. Walaupun kamu ingin menghabiskan 30 level untuk suatu peningkatan, bisa saja hasilnya hanya Fortune II, atau Effiency III saja, contohnya.

Meningkatkan sebuah buku akan menghasilkan buku peningkatan yang akan menerima segala peningkatan (yang sebetulnya tidak layak untuk di tingkatkan ke item lain di Paron - see below).

Strategi[edit]

Sejak tabel experience telah diubah sejak versi 1.3, ada sebuah trik untuk memilih level peningkatan kemu:

  • Level 16 dan dibawahnya adalah peningkatan yang dapat dibilang murah, kamu dapat melakukan peningkatan low-level untuk beberapa tujuan: meperoleh experience dari beberapa aktivitas, menjaga level agar tetap dibawah 17 untuk Peningkatan tipe Efficiency.
  • Diatas Level 16, adalah peningkatan yang dapat dibilang lebih mahal: gunakan peningkatan ini hanya jika kamu ingin meningkatkan item yang penting. peroleh exp sebanyak banyaknya sampai level 30, dan gunakan semua expnya dalam satu saat (Level 27 masih dapat menghasilkan hasil peningkatan yang bagus)
  • Jika kamu tidak punya apapun yang ingin ditingkatkan, cobalah buku !
  • Generally, enchanting a tool or sword below the iron tier is a waste of levels as such tools have low durability and usefulness.
  • Note that in time the anvil will be competing for your levels. It has similar logic, but can use a maximum of 39 levels instead of 30.
    • Levels 30-39 takes nearly as much XP as levels 0-30. It is wise to prepare your items before you start using the anvil and to plan your items accordingly so that the cost of repairing them does not go over 39.

Anvil Combinations[edit]

An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be of the same type (for example, an iron pickaxe and a diamond pickaxe cannot be combined), and there are limits to what enchantments can be combined and how much work can be done in one operation.

To combine items, the player places the target item in the first slot of an anvil, and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item will appear in the anvil's output slot and an experience level cost appears below (green if the player has enough experience levels, red if they don't). To complete the enchanting, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly.

The cost in levels depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more—often much more for diamond items. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on the anvil, which is limited by renaming the item. In survival mode, there is a limit of 39 levels for any work performed on the anvil—if a job would cost more, it will be refused (though it might be do-able in steps: rename, repair, then combine enchantments).

Enchanted books[edit]

Enchanted books can be made by using an enchanting table to enchant a book. (They can also be found in generated chests, or purchased with emeralds from a villager librarian or looted by fishing rod.) The book can receive multiple enchantments of any type, but only enchantments appropriate to a given item type may be applied to that item. For example, the same book may receive Respiration and Power enchantments, but the Respiration enchantment will be lost if the book is applied to anything but a helmet, and the Power enchantment will be lost if the book is applied to anything but a bow.

Enchanted books are used on an anvil to add enchantments to items. They can apply some enchantments to items which can't be enchanted on a table, or which could not (before 1.7) normally get that enchantment, e.g., Unbreaking on a sword, Silk Touch on shears, Thorns on boots. (In creative mode, books can enchant any item with any enchantment, such as a Silk Touch Stick.)

The experience costs for using books are considerably less than for combining items with similar enchantments, since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The big advantage of books is that they can be stockpiled for use on an item of choice, and allow for controlled combinations. For example, a Silk Touch book could be used on shears, axe, pickaxe, or shovel, and you can decide which at your leisure — perhaps something that already has Unbreaking? An Unbreaking book might be used to preserve your Looting sword, Fortune pickaxe, or Thorns armor. However, the reduced costs come with a hazard: It's fairly easy to enchant an item so heavily that it can't be repaired, because the minimum repair cost would exceed the anvil limit.

As of 1.7, books can receive multiple enchantments from the enchanting table. However, the enchantments may not all apply to a given item, and only the enchantments which do apply will be transferred. (The unused enchantments will slightly increase the cost.) A book with multiple enchantments may also increase the hazard of over-enchanting an item.

Villager priest[edit]

A villager priest may offer to trade enchanting for emeralds. The offers will be very specific, a certain enchantment for a specific item (for example, Projectile Protection IV and Thorns I for an iron chestplate). To enchant an item, the player places it and the requested emeralds in the priest's trading slots and moves the resulting enchanted item to their inventory.

Unlike enchanting by enchantment table or enchanted book, enchanting by village priest has no experience level cost.

The priest does not technically enchant the item, but rather exchanges it for a new one with the enchantment (even if the old one is damaged). This means that priest-enchanted gear can be effectively "repaired" by buying the enchantment again on the same item, which is usually much cheaper than any other kind of repair. However, any other enchantments will be lost; a priest cannot augment an already-enchanted item.

Priests can enchant iron and diamond swords, pickaxes, axes and chestplates. There are several sets of enchantments for each of these, but a particular priest will only offer one option for each.

Enchantments[edit]

The table below describes the enchantments that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software.

EID Effect Identification Number, an internal code used in the software. Name The enchantment's name will appear under the item's name when the player hovers the mouse over the item along with its level. Max Level The maximum level that can be received legitimately. Higher levels are possible with third-party software, like NBT structure editors. Primary Items The items that can receive the enchantment legitimately in Survival mode, by any of the four possible enchanting methods. Items of any material can be enchanted (some more easily than others). Secondary Items Items which cannot receive the enchantment from an enchanting table, but can from an Enchanted Book. Effect A description of the capability improved or added by the enchantment. EID Name Max Level Primary Items Secondary Items Effect 0 Protection[note 1] 1 Fire Protection[note 1] 2 Feather Falling 3 Blast Protection[note 1] 4 Projectile Protection[note 1] 5 Respiration 6 Aqua Affinity 7 Thorns EID Name Max Level Primary Items Secondary Items Effect 16 Sharpness[note 3] 17 Smite[note 3] 18 Bane of Arthropods[note 3] 19 Knockback 20 Fire Aspect[note 5] 21 Looting EID Name Max Level Primary Items Secondary Items Effect 32 Efficiency 33 Silk Touch[note 6] 34 Unbreaking 35 Fortune[note 6] EID Name Max Level Primary Items Secondary Items Effect 48 Power 49 Punch 50 Flame[note 5] 51 Infinity EID Name Max Level Primary Items Secondary Items Effect 61 Luck of the Sea 62 Lure
IV Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Reduces most damage[note 2]

Exceptions: doesn't reduce damage from The Void and the /kill command.

IV Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Reduces fire damage[note 2]

Also reduces burn time when set on fire.

IV Enchanting/id/image Reduces fall damage[note 2]

Also reduces the fall damage from ender pearl teleportations.

IV Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Reduces explosion damage[note 2]

Also reduces explosion knockback.

IV Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Reduces projectile damage[note 2]

Includes damage from arrows, ghast/blaze fire charges, snowballs, etc.

III Enchanting/id/image Extends underwater breathing time
  • Increases underwater breathing time by +15 seconds per level
  • Increases time between suffocation damage by +1 second per level
  • Improves underwater vision
I Enchanting/id/image Increases underwater mining rate

Breaking blocks underwater is allowed at regular speed, though the player cannot be floating to get the full effect.

III Enchanting/id/image Enchanting/id/imageEnchanting/id/imageEnchanting/id/image Damages attackers

(Level × 15)% chance of inflicting 1 ()-4 () damage on anyone who attacks wearer. Success also reduces durability of armor. If present on multiple pieces of armor, only the highest one counts.

V[note 4] Enchanting/id/image Enchanting/id/image Increases damage

Each level separately adds 1.25 (0.625 hearts) extra damage to each hit

V Enchanting/id/image Enchanting/id/image Increases damage to "undead" mobs (skeletons, zombies, withers, wither skeletons, and zombie pigmen)

Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to "undead" mobs only

V Enchanting/id/image Enchanting/id/image Increases damage to "arthropod" mobs (spiders, cave spiders and silverfish)

Each level separately adds 2.5 (1.25 hearts) extra damage to each hit, to "arthropods" only

II Enchanting/id/image Increases knockback

More knockback at level II. Does combine slightly with knockback caused by attacking while sprinting.

II Enchanting/id/image Sets the target on fire

Level I adds 3 burn ticks, and each additional level adds 4 more burn ticks. Dropped meat will be cooked if killed while on fire.

III Enchanting/id/image Mobs can drop more loot
  • Increases maximum loot drop by +1 per level.
  • Increases chance of rare drops by +0.5% per level (i.e., 3% at level I, 3.5% at level II, and 4% at level III).
  • Notably, this applies not only to kills with the sword, but to any kills while holding the sword.
V[note 4] Enchanting/id/imageEnchanting/id/imageEnchanting/id/image Enchanting/id/image Increases mining speed

Increases mining speed +30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%.

The speed increase applies to all blocks that when mined, will drop an item.

I Enchanting/id/imageEnchanting/id/imageEnchanting/id/image Enchanting/id/image Mined blocks drop themselves instead of the usual items

Allows collection of blocks that are normally unobtainable.

Items which can be obtained legitimately only through use of Silk Touch: coal ore, cobweb, diamond ore, emerald ore, grass block, huge mushrooms, ice, lapis lazuli ore, mycelium, podzol, packed ice, nether quartz ore and redstone ore.

Doesn't work on: cake, carrots, cocoa pod, dead bush, double slabs, fire, farmland, melon stems, monster spawner, nether wart, potatoes, pumpkin stems, snow, sugar cane, tall grass, and wheat.

III Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Enchanting/id/imageEnchanting/id/image Enchanting/id/imageEnchanting/id/imageEnchanting/id/imageEnchanting/id/image Increases durability

For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.

For armor, ((60 + 40/(Level+1))% chance a use reduces durability. (In other words, each durability hit against “unbreaking” armor has a 20%/27%/30% chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.

III Enchanting/id/imageEnchanting/id/imageEnchanting/id/image Increases block drops

For coal, diamond, emerald, nether quartz and lapis lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase), level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase).

For redstone, carrots, glowstone, melons, nether wart, potatoes and wheat (seeds only), each level increases the drop maximum by +1 (maximum 4 for glowstone and 9 for melons). For tall grass, each level increases the drop maximum by +2.

For gravel, the drop rate of flint is increased to 14% at level I, 25% at level II, and 100% at level III.

V[note 4] Enchanting/id/image Increases damage

Increases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.

II Enchanting/id/image Increases knockback

Mobs and players are knocked back further.

I Enchanting/id/image Flaming arrows

Arrows are on fire when shot. Unlike flint and steel, flaming arrows only affect players, mobs, and TNT. No other blocks catch fire and they do not produce light. Fire damage applies after initial damage, similar to Fire Aspect.

I Enchanting/id/image Shooting consumes no arrows

Firing requires at least one arrow in inventory, but does not consume it. Fired arrows cannot be retrieved, except in creative mode.

III Enchanting/id/image Decreases odds of catching worthless junk

Lowers chance of "junk" catches by 2.5% per level and increases chance of "treasure" catches by 1% per level.

III Increases rate of fish biting your hook

Decreases time before fish bite your hook by 5 seconds per level. Also decreases chances of both "junk" and "treasure" catches by 1% per level.

Notes
  1. ↑ abcd Protection, Fire Protection, Blast Protection and Projectile Protection are mutually exclusive.
  2. ↑ abcde Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection and Projectile Protection stacks up to an upper limit cap (see Armor).
  3. ↑ abc Sharpness, Smite and Bane of Arthropods are mutually exclusive.
  4. ↑ abc Anvil required for level V on bow, diamond weapon or tool.
  5. ↑ ab Both the Fire Aspect and Flame enchantments are nullified on all Nether mobs, except normal skeletons, because nether mobs are immune to fire and lava.
  6. ↑ ab Silk Touch and Fortune are mutually exclusive. If an NBT editor is used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment will take precedence over the Fortune enchantment.

Note: The title of this video should read Luck of the Sea

History[edit]

Beta2011-9-301.9pre2 Official release1.1 1.2.1 12w05a 12w06a 1.3.1 12w17a 12w22a 12w23a 1.4.2 12w34b 12w41a 1.4.4-pre 1.4.6 12w49a 12w50a 1.7.2 13w36a 1.8
First mention of the enchantment table.
Enchanting did not require bookshelves to get maximum enchantments. Many enchantments were not yet in the game. Enchantments were and continue to be labeled in the enchanting table as random words written in the Standard Galactic Alphabet.
Added four bow enchantments: Power, Flame, Punch, and Infinity.
Enchanting no longer requires experience in Creative mode.
Bows and Golden Swords now have a small chance of being already enchanted when dropped by their respective mobs.
Ice and glass panes can again be collected with a Silk Touch-enchanted tool.
The maximum enchantment power was lowered from 50 to 30 and experience is collectable with mining and cooking in furnace.
Glow on Enchanted tools and armor is now visible on multiplayer.
Flame enchanted bows now ignite TNT blocks.
Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
Enchantments can now be applied using /enchant, however Protection is unavailable due to a bug.
/enchant now works with ID 0, meaning it can be used to apply protection.
You can enchant books to then be used to enchant a tool.
Added a new armor enchantment: Thorns.
You can now add the Silk Touch enchantment to Shears and the Unbreaking enchantment to anything that has durability.
Efficiency is nerfed a bit so that enchanted tools that don't match the block you're breaking will no longer work as quickly as before (e.g. Efficiency V Pickaxes no longer instantly break dirt).
Added two Fishing Rod enchantments: Luck of the Sea and Lure. The fishing rod can also now be enchanted without the use of enchanting books.
Enchanting will receive a major overhaul where there is now a secondary cost (lapis lazuli as of now), according to Jeb on Reddit.

Issues relating to “Enchanting/id” are maintained on the issue tracker. Report issues there.

  • Repairing an enchanted item by crafting will remove the enchantment on it. This happens with any enchantment on any tool.[1] If you wish to keep the enchantment on an item, repair it with an Anvil.
  • Enchantments shown enchantment.level.127 are unchanged in the language pack of Minecraft
  • When an enchanted weapon deals bonus damage to a mob, blue particles fly off of that mob, similar to getting a critical hit.
  • There are NBT tags for the level/player.dat file. This means that with an external program you can enchant unenchantable items and enchant items beyond their maximum level. For example, you could enchant a Cookie with a Looting X and Sharpness VII.
    • It is possible to enchant non tools in creative mode using an anvil and enchanted books.
  • The Looting enchantment does not process on Wool, Spider Eye, Raw Chicken, and Cooked Chicken. The reason that Looting does not affect most of these is because they are considered rare drops by the game.
  • Similarly, using console commands to place the Fortune enchantment on Shears will not cause more wool to drop from Sheep when used, as Fortune is only for use on blocks.
  • Items that are enchanted will receive a glowing aura around them. Using a custom enchanted_item_glint.png in a resource pack under assets\minecraft\textures\misc will change the glow accordingly. On past versions of Minecraft and only on certain graphics cards, enchanted items would cause the hotbar to become semi-transparent whilst they were the selected item.
  • The enchantment screen, captions in the Standard Galactic Alphabet[2] includes several in-jokes:
    • On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments .[3] The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
    • Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of "The Elder Scrolls" series and whose parent company, Zenimax, attempted to sue Mojang for the name of their upcoming game Scrolls.
    • The words "klaatu berata niktu" are a (misspelled) reference to "Klaatu barada nikto", a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
    • Similarly, "Xyzzy" is a magic spell in the game "Colossal Cave Adventure" and has been used in several other games as an Easter Egg or cheat code.
  • All tools, swords and armor enchanted before 1.9 Prerelease 4 will only have Feather Falling I as their enchantment.
  • The Silk Touch enchantment is possible on all levels of enchantment when enchanting a golden pickaxe, although extremely rare on enchantments below level 20.
  • Enchanted items still pulsate while you pause the game.
  • Along with torches, any snow or carpet on top of a block next to the enchantment table will decrease the enchantment levels.
  • In 1.2 and later Zombies, Zombie Pigmen and Skeletons are able to drop rare items, this includes enchanted weaponry on higher difficulties.
  • It's not possible to get more than 4 glowstone dust from a glowstone block using the fortune enchantment.
  • Before 1.4.4, if a pig, chicken, or cow was killed instantly using a bow with the Flame enchantment, it would drop cooked food. However, if one was killed instantly using a sword with the Fire Aspect enchantment, it would not drop cooked food. This is because the sword applied the damage first, and then the enchantment, but the arrows apply the enchantment first.
  • You can only enchant an item one time, but it is possible to get 2 or more enchantments on an item when first enchanting it. However, using Item repair on enchanted items (that is, in either crafting grid), but not the anvil) will effectively strip the enchantments from both items that are combined, producing a single unenchanted item.
  • It is not possible to get a Feather Falling IV and a Protection IV enchantment on any kind of boots without the use of an anvil, but it is possible to get a Fire/ Blast/ Projectile Protection IV and Feather Falling IV enchantment
  • The Enderdragon does not take extra damage from the Sharpness, Smite, or Bane of Arthropods sword enchantments, but does take extra damage from the Power bow enchantment.
  • It seems the Xbox version of Minecraft has a different looking enchantment effect. It is more pixelated, and is white instead of purple.
  • If you kill any mob while holding a Looting sword at the time of death, it will drop more than normal. This can include reflecting Ghast fireballs holding/using a Looting sword, killing mobs with potions after switching to a sword, or shooting an arrow that kills a mob while you are holding a Looting sword. (This does not apply to dispensers)

Gallery[edit]

  • A sword with 4 enchantments on it.

  • A diamond pickaxe with multiple high level enchantments, right after enchantment.

  • Enchantment Table enchanting window.

  • Place 15 bookshelves around an enchantment table to get the highest level enchantments.

  • A golden pickaxe with the Silk Touch enchantment from level 20.

  • A very powerful enchanted bow. Max powered enchantments. Only through an Anvil, a dungeon chest or a rare drop is it possible to receive Power V. Also possible by enchanting multiple power bows and combining each level to reach the next level. (Max level reached using this technique is power 5)

  • All the enchantments available and their corresponding info that is listed about them on this Wiki page, displayed in one long picture that can be saved for offline use. This info is as of August 5, 2013 and best viewed in an expanded form or when copied to your device.

  • A screenshot of the new enchanting interface planned for 1.8 .

See also[edit]

References[edit]

External links[edit]

minecraft.gamepedia.com


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